Name: Scroll of Branding Smite; Rarity: Uncommon; Type: Scroll; Sanity Category : Consumables; Relevant Page Number: 200; Price Range (per DMG): 101
Branding Smite. The next time you hit a creature with a weapon Attack before this spell ends, the weapon gleams with astral Radiance as you strike.
The only way the smite spells will interact with the number of attacks you can make is if your second attack would be made with a bonus action (such as two-weapon fighting, a monk's bonus action unarmed attacks, a War cleric's bonus action attacks, Polearm Master, etc.). You can certainly have the Branding Smite active when you Hit a creature. You can certainly expend a Spell Slot to Divine Smite when you hit. So you could do both of those for the same attack.
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Branding smite was an evocation spell that produced an astral radiant glow on a target when struck. If the enchanted weapon struck an invisible target, then it would give off a soft glow to a distance of about 5 feet (1.5 meters). The target would be struck with radiant damage proportional to the power of the caster. The effect lasted for a minute. Only a vocal component was needed.[3]
1st-level enchantment. Casting Time: 1 bonus action. Range: 30 feet.
Branding Smite - The Grimoire - A searchable D&D 5e spell list, sorted by class and level.
216) Blinding smite (p. 219) Branding smite (p. 219) - the only one freely available in the SRD; Searing smite (p.
The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends. Branding Smite. 2nd-level evocation. Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. 2nd-level evocation Casting Time:1 bonus action Action Range:Self Components:V Duration:Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 damage to the target, which becomes visible if its invisible, and the target sheds dim light in a 5 foot radius and
Banishing smite (p. 216) Blinding smite (p.
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If the enchanted weapon struck an invisible target, then it would give off a soft glow to a distance of about 5 feet (1.5 meters). The target would be struck with radiant damage proportional to the power of the caster. The effect lasted for a minute. Only a vocal component was needed.[3] Blinding Smite (5e Spell) From D&D Wiki. The blinding smite spell is copyright Wizards of the Coast.
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You attempt to compel a creature into a duel. 2021-01-21 Roll20 brings pen-and-paper gameplay to your browser with features that save time and enhance your favorite parts of tabletop games. 2021-04-01 Branding Smite. The next time you hit a creature with a weapon Attack before this spell ends, the weapon gleams with astral Radiance as you strike.
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2nd-level evocation Casting Time:1 bonus action Action Range:Self Components:V Duration:Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 damage to the target, which becomes visible if its invisible, and the target sheds dim light in a 5 foot radius and
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